Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Serialization/GuiJsonSerializer.cs
T
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00

28 lines
1.3 KiB
C#

using System;
using Microsoft.Xna.Framework.Content;
using MonoGame.Extended.BitmapFonts;
using MonoGame.Extended.Serialization;
using Newtonsoft.Json;
namespace MonoGame.Extended.Gui.Serialization
{
public sealed class GuiJsonSerializer : JsonSerializer
{
public GuiJsonSerializer(ContentManager contentManager, params Type[] customControlTypes)
{
var textureRegionService = new GuiTextureRegionService();
Converters.Add(new Vector2JsonConverter());
Converters.Add(new Size2JsonConverter());
Converters.Add(new ColorJsonConverter());
Converters.Add(new ThicknessJsonConverter());
Converters.Add(new ContentManagerJsonConverter<BitmapFont>(contentManager, font => font.Name));
Converters.Add(new GuiControlStyleJsonConverter(customControlTypes));
Converters.Add(new GuiTextureAtlasJsonConverter(contentManager, textureRegionService));
Converters.Add(new GuiNinePatchRegion2DJsonConverter(textureRegionService));
Converters.Add(new TextureRegion2DJsonConverter(textureRegionService));
Converters.Add(new GuiAlignmentConverter());
ContractResolver = new ShortNameJsonContractResolver();
Formatting = Formatting.Indented;
}
}
}