mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using MonoGame.Extended.Gui.Controls;
|
|
|
|
namespace MonoGame.Extended.Gui
|
|
{
|
|
public class GuiWindow : GuiElement<GuiScreen>
|
|
{
|
|
public GuiWindow(GuiScreen parent)
|
|
{
|
|
Parent = parent;
|
|
}
|
|
|
|
public GuiSkin Skin => Parent.Skin;
|
|
public GuiControlCollection Controls { get; } = new GuiControlCollection();
|
|
|
|
public void Show()
|
|
{
|
|
Parent.Windows.Add(this);
|
|
}
|
|
|
|
public void Hide()
|
|
{
|
|
Parent.Windows.Remove(this);
|
|
}
|
|
|
|
public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
|
|
{
|
|
renderer.FillRectangle(BoundingRectangle, Color.Magenta);
|
|
}
|
|
|
|
public Size2 GetDesiredSize(IGuiContext context, Size2 availableSize)
|
|
{
|
|
return new Size2(Width, Height);
|
|
}
|
|
|
|
public void Layout(IGuiContext context, RectangleF rectangle)
|
|
{
|
|
foreach (var control in Controls)
|
|
GuiLayoutHelper.PlaceControl(context, control, rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
|
|
}
|
|
}
|
|
} |