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https://github.com/AlexMacocian/MonoGame.Extended.git
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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Content.Pipeline.Tiled
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{
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public class TiledMapObjectContent
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{
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[XmlAttribute(DataType = "int", AttributeName = "id")]
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public int Identifier { get; set; }
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[XmlAttribute(DataType = "string", AttributeName = "name")]
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public string Name { get; set; }
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[XmlAttribute(DataType = "string", AttributeName = "type")]
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public string Type { get; set; }
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[XmlAttribute(DataType = "float", AttributeName = "x")]
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public float X { get; set; }
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[XmlAttribute(DataType = "float", AttributeName = "y")]
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public float Y { get; set; }
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[XmlAttribute(DataType = "float", AttributeName = "width")]
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public float Width { get; set; }
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[XmlAttribute(DataType = "float", AttributeName = "height")]
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public float Height { get; set; }
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[XmlAttribute(DataType = "float", AttributeName = "rotation")]
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public float Rotation { get; set; }
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[XmlAttribute(DataType = "boolean", AttributeName = "visible")]
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public bool Visible { get; set; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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[XmlAttribute(DataType = "unsignedInt", AttributeName = "gid")]
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public uint GlobalIdentifier { get; set; }
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[XmlElement(ElementName = "ellipse")]
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public TiledMapEllipseContent Ellipse { get; set; }
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[XmlElement(ElementName = "polygon")]
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public TiledMapPolygonContent Polygon { get; set; }
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[XmlElement(ElementName = "polyline")]
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public TiledMapPolylineContent Polyline { get; set; }
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public TiledMapObjectContent()
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{
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GlobalIdentifier = 0;
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Visible = true;
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}
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}
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} |