Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapLayerContent.cs
T
2017-11-27 20:51:05 +10:00

47 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Xml.Serialization;
using MonoGame.Extended.Tiled;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
[XmlInclude(typeof(TiledMapTileLayerContent))]
[XmlInclude(typeof(TiledMapImageLayerContent))]
[XmlInclude(typeof(TiledMapObjectLayerContent))]
public abstract class TiledMapLayerContent
{
[XmlAttribute(AttributeName = "name")]
public string Name { get; set; }
[XmlAttribute(AttributeName = "opacity")]
public float Opacity { get; set; }
[XmlAttribute(AttributeName = "visible")]
public bool Visible { get; set; }
[XmlAttribute(AttributeName = "offsetx")]
public float OffsetX { get; set; }
[XmlAttribute(AttributeName = "offsety")]
public float OffsetY { get; set; }
[XmlArray("properties")]
[XmlArrayItem("property")]
public List<TiledMapPropertyContent> Properties { get; set; }
[XmlIgnore]
public TiledMapLayerType Type { get; }
protected TiledMapLayerContent(TiledMapLayerType type)
{
Type = type;
Opacity = 1.0f;
Visible = true;
Properties = new List<TiledMapPropertyContent>();
}
public override string ToString()
{
return Name;
}
}
}