Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/TextureAtlases/TexturePackerPoint.cs
T
2017-01-31 21:15:21 +10:00

18 lines
385 B
C#

using Newtonsoft.Json;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
public class TexturePackerPoint
{
[JsonProperty("x")]
public double X { get; set; }
[JsonProperty("y")]
public double Y { get; set; }
public override string ToString()
{
return string.Format("{0} {1}", X, Y);
}
}
}