Files
MonoGame.Extended/Source/Demos/Demo.Platformer/Entities/Components/AnimationComponent.cs
T

31 lines
1008 B
C#

using System;
using MonoGame.Extended.Animations.SpriteSheets;
using MonoGame.Extended.Collections;
using MonoGame.Extended.Entities;
namespace Demo.Platformer.Entities.Components
{
//[EntityComponent]
//[EntityComponentPool(InitialSize = 100, IsFullPolicy = ObjectPoolIsFullPolicy.IncreaseSize)]
//public class AnimationComponent : EntityComponent
//{
// public string CurrentAnimationName { get; private set; }
// public override void Reset()
// {
// CurrentAnimationName = null;
// }
// public SpriteSheetAnimation Play(string name, Action onCompleted = null)
// {
// if (CurrentAnimationName != null && !CurrentAnimationName.IsComplete && CurrentAnimationName.Name == name)
// return CurrentAnimationName;
// CurrentAnimationName = AnimationFactory.Create(name);
// CurrentAnimationName.OnCompleted = onCompleted;
// return CurrentAnimationName;
// }
//}
}