mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
a0e3c57c30
Added comments into the importers and processors to show off what the new code does. Removed unneeded code involving locating external files as `Content` handles this for us automatically.
115 lines
4.8 KiB
C#
115 lines
4.8 KiB
C#
using Microsoft.Xna.Framework.Content.Pipeline;
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using MonoGame.Extended.Tiled;
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using System;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Content.Pipeline.Tiled
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{
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// This content class is going to be a lot more complex than the others we use.
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// Objects can reference a template file which has starting values for the
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// object. The value in the object file overrides any value specified in the
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// template. All values have to be able to store a null value so we know if the
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// XML parser actually found a value for the property and not just a default
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// value. Default values are used when the object and any templates don't
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// specify a value.
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public class TiledMapObjectContent
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{
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private uint? _globalIdentifier;
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private int? _identifier;
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private float? _height;
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private float? _rotation;
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private bool? _visible;
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private float? _width;
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private float? _x;
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private float? _y;
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[XmlAttribute(DataType = "int", AttributeName = "id")]
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public int Identifier { get => _identifier ?? 0; set => _identifier = value; }
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[XmlAttribute(DataType = "string", AttributeName = "name")]
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public string Name { get; set; }
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[XmlAttribute(DataType = "string", AttributeName = "type")]
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public string Type { get; set; }
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[XmlAttribute(DataType = "float", AttributeName = "x")]
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public float X { get => _x ?? 0; set => _x = value; }
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[XmlAttribute(DataType = "float", AttributeName = "y")]
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public float Y { get => _y ?? 0; set => _y = value; }
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[XmlAttribute(DataType = "float", AttributeName = "width")]
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public float Width { get => _width ?? 0; set => _width = value; }
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[XmlAttribute(DataType = "float", AttributeName = "height")]
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public float Height { get => _height ?? 0; set => _height = value; }
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[XmlAttribute(DataType = "float", AttributeName = "rotation")]
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public float Rotation { get => _rotation ?? 0; set => _rotation = value; }
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[XmlAttribute(DataType = "boolean", AttributeName = "visible")]
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public bool Visible { get => _visible ?? true; set => _visible = value; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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[XmlAttribute(DataType = "unsignedInt", AttributeName = "gid")]
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public uint GlobalIdentifier { get => _globalIdentifier??0; set => _globalIdentifier = value; }
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[XmlElement(ElementName = "ellipse")]
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public TiledMapEllipseContent Ellipse { get; set; }
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[XmlElement(ElementName = "polygon")]
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public TiledMapPolygonContent Polygon { get; set; }
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[XmlElement(ElementName = "polyline")]
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public TiledMapPolylineContent Polyline { get; set; }
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[XmlAttribute(DataType = "string", AttributeName = "template")]
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public string TemplateSource { get; set; }
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internal static void Process(TiledMapObjectContent obj, ContentProcessorContext context)
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{
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if (!String.IsNullOrWhiteSpace(obj.TemplateSource))
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{
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var template = context.BuildAndLoadAsset<TiledMapObjectLayerContent, TiledMapObjectTemplateContent>(new ExternalReference<TiledMapObjectLayerContent>(obj.TemplateSource), "");
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// Nothing says a template can't reference another template.
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// Yay recusion!
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Process(template.Object, context);
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if (!obj._globalIdentifier.HasValue && template.Object._globalIdentifier.HasValue)
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obj.GlobalIdentifier = template.Object.GlobalIdentifier;
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if (!obj._height.HasValue && template.Object._height.HasValue)
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obj.Height = template.Object.Height;
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if (!obj._identifier.HasValue && template.Object._identifier.HasValue)
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obj.Identifier = template.Object.Identifier;
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if (!obj._rotation.HasValue && template.Object._rotation.HasValue)
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obj.Rotation = template.Object.Rotation;
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if (!obj._visible.HasValue && template.Object._visible.HasValue)
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obj.Visible = template.Object.Visible;
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if (!obj._width.HasValue && template.Object._width.HasValue)
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obj.Width = template.Object.Width;
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if (!obj._x.HasValue && template.Object._x.HasValue)
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obj.X = template.Object.X;
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if (!obj._y.HasValue && template.Object._y.HasValue)
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obj.Y = template.Object.Y;
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if (obj.Ellipse == null && template.Object.Ellipse != null)
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obj.Ellipse = template.Object.Ellipse;
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if (String.IsNullOrWhiteSpace(obj.Name) && !String.IsNullOrWhiteSpace(template.Object.Name))
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obj.Name = template.Object.Name;
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if (obj.Polygon == null && template.Object.Polygon != null)
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obj.Polygon = template.Object.Polygon;
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if (obj.Polyline == null && template.Object.Polyline != null)
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obj.Polyline = template.Object.Polyline;
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foreach (var tProperty in template.Object.Properties)
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if (!obj.Properties.Exists(p => p.Name == tProperty.Name))
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obj.Properties.Add(tProperty);
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if (String.IsNullOrWhiteSpace(obj.Type) && !String.IsNullOrWhiteSpace(template.Object.Type))
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obj.Type = template.Object.Type;
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}
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}
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}
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} |