Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Graphics/TiledMapLayerAnimatedModel.cs
T

25 lines
1006 B
C#

using Microsoft.Xna.Framework.Content;
namespace MonoGame.Extended.Tiled.Graphics
{
//public sealed class TiledMapLayerAnimatedModel : TiledMapLayerModel
//{
// internal TiledMapLayerAnimatedModel(ContentReader reader, TiledMap map)
// : base(reader, true)
// {
// var tilesetFirstGlobalIdentifier = reader.ReadInt32();
// var tileset = map.GetTilesetByTileGlobalIdentifier(tilesetFirstGlobalIdentifier);
// var animatedTilesetTileCount = reader.ReadInt32();
// AnimatedTilesetTiles = new TiledMapTilesetAnimatedTile[animatedTilesetTileCount];
// for (var i = 0; i < animatedTilesetTileCount; i++)
// {
// var tileLocalIdentifier = reader.ReadInt32();
// AnimatedTilesetTiles[i] = tileset.GetAnimatedTilesetTileByLocalTileIdentifier(tileLocalIdentifier);
// }
// }
// public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; }
//}
}