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* Change from storing layers by index to Dictionary key Models are now stored with the `TiledMapLayer` they are part of. * Allow render calls via TiledMapLayer * Add TiledMapGroupLayer and model build recursion for groups * Add rendering support for TiledMapGroupLayer * Update TiledMapReader to read TiledMapGroupLayers * Update Features Demo to Include a Map with a Layer Group * Update TiledMapWriter and TiledMapProcessor to Support Groups * Update TiledMap to Report Layers Correctly
Demos
Each of these demos are setup like the MonoGame 3.6 Cross Platform Desktop Project template.
This means you'll need to have MonoGame 3.6 installed on your machine because some of the files are expected to be on your machine.
To run each demo in Visual Studio right click the project and select 'Set as StartUp Project' then run it as usual.