Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiLayoutControl.cs
T

36 lines
1.2 KiB
C#

namespace MonoGame.Extended.Gui.Controls
{
public abstract class GuiLayoutControl : GuiControl
{
protected GuiLayoutControl()
: this(null)
{
}
protected GuiLayoutControl(GuiSkin skin)
: base(skin)
{
HorizontalAlignment = HorizontalAlignment.Stretch;
VerticalAlignment = VerticalAlignment.Stretch;
}
protected override Size2 CalculateDesiredSize(IGuiContext context, Size2 availableSize)
{
return availableSize;
}
public abstract void Layout(IGuiContext context, RectangleF rectangle);
protected static void PlaceControl(IGuiContext context, GuiControl control, float x, float y, float width, float height)
{
GuiLayoutHelper.PlaceControl(context, control, x, y, width, height);
}
protected override void DrawBackground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
{
base.DrawBackground(context, renderer, deltaSeconds);
//if (BackgroundRegion != null)
// renderer.DrawRegion(BackgroundRegion, BoundingRectangle, Color);
}
}
}