mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using MonoGame.Extended.Gui;
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using MonoGame.Extended.Gui.Controls;
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namespace Sandbox
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{
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public class MyWindow : GuiWindow
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{
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public MyWindow(GuiScreen parent)
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: base(parent)
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{
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Width = 300;
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Height = 200;
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Controls.Add(new MyPanel(Skin) { Text = "My Panel", HorizontalTextAlignment = HorizontalAlignment.Right });
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var button = new GuiButton(Skin)
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{
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Width = 100,
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Height = 32,
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Text = "Yay",
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VerticalAlignment = VerticalAlignment.Bottom
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};
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Controls.Add(button);
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Controls.Add(new GuiStackPanel(Skin)
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{
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Controls =
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{
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new GuiLabel(Skin, "propertyName"),
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new GuiStackPanel
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{
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HorizontalAlignment = HorizontalAlignment.Centre,
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VerticalAlignment = VerticalAlignment.Centre,
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Orientation = GuiOrientation.Horizontal,
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Controls =
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{
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new GuiLabel(Skin, "propertyName"),
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new GuiTextBox(Skin, "Hello"),
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new GuiTextBox(Skin, "World")
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}
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}
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}
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});
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var label = new GuiLabel(Skin, "This is just a boring dialog.");
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Controls.Add(label);
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}
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}
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} |