Files
MonoGame.Extended/Source/Tests/Sandbox/Experiments/MyWindow.cs
T
Dylan WilsonandGitHub b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00

49 lines
1.5 KiB
C#

using MonoGame.Extended.Gui;
using MonoGame.Extended.Gui.Controls;
namespace Sandbox
{
public class MyWindow : GuiWindow
{
public MyWindow(GuiScreen parent)
: base(parent)
{
Width = 300;
Height = 200;
Controls.Add(new MyPanel(Skin) { Text = "My Panel", HorizontalTextAlignment = HorizontalAlignment.Right });
var button = new GuiButton(Skin)
{
Width = 100,
Height = 32,
Text = "Yay",
VerticalAlignment = VerticalAlignment.Bottom
};
Controls.Add(button);
Controls.Add(new GuiStackPanel(Skin)
{
Controls =
{
new GuiLabel(Skin, "propertyName"),
new GuiStackPanel
{
HorizontalAlignment = HorizontalAlignment.Centre,
VerticalAlignment = VerticalAlignment.Centre,
Orientation = GuiOrientation.Horizontal,
Controls =
{
new GuiLabel(Skin, "propertyName"),
new GuiTextBox(Skin, "Hello"),
new GuiTextBox(Skin, "World")
}
}
}
});
var label = new GuiLabel(Skin, "This is just a boring dialog.");
Controls.Add(label);
}
}
}