mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
b3a631aff5
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
30 lines
589 B
JSON
30 lines
589 B
JSON
{
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"name": "test",
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"emitters": [
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{
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"textureRegion": "checkBox_beige_unchecked",
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"capacity": 1000,
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"lifeSpan": 2.5,
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"autoTrigger": true,
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"offset": [100, 100],
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"profile": {
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"type": "point"
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},
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"parameters": {
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"quantity": [ 3, 4 ],
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"speed": [ 0, 10 ],
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"rotation": [ -1, 1 ],
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"scale": [ 0.2 ]
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},
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"modifiers": [
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{
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"type": "linearGravity",
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"direction": [ 0, 1 ],
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"strength": 100
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},
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{ "type": "opacityFastFade" }
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]
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}
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]
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}
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