Files
MonoGame.Extended/Source/Tests/Sandbox/Content/particle-effect.json
T
Dylan Wilson b3a631aff5 Gui dialogs (#410)
* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
2017-07-22 21:22:13 +10:00

30 lines
589 B
JSON

{
"name": "test",
"emitters": [
{
"textureRegion": "checkBox_beige_unchecked",
"capacity": 1000,
"lifeSpan": 2.5,
"autoTrigger": true,
"offset": [100, 100],
"profile": {
"type": "point"
},
"parameters": {
"quantity": [ 3, 4 ],
"speed": [ 0, 10 ],
"rotation": [ -1, 1 ],
"scale": [ 0.2 ]
},
"modifiers": [
{
"type": "linearGravity",
"direction": [ 0, 1 ],
"strength": 100
},
{ "type": "opacityFastFade" }
]
}
]
}