Files
MonoGame.Extended/Source/Tests/MonoGame.Extended.Tests/TextureAtlases/TextureRegion2DTests.cs
T
2018-05-12 21:05:02 +10:00

40 lines
1.4 KiB
C#

//using Microsoft.Xna.Framework.Graphics;
//using MonoGame.Extended.TextureAtlases;
//using Xunit;
//namespace MonoGame.Extended.Tests.TextureAtlases
//{
//
// public class TextureRegion2DTests
// {
// [Fact]
// public void TextureRegion2D_FromTexture_Test()
// {
// var graphicsDevice = TestHelper.CreateGraphicsDevice();
// var texture = new Texture2D(graphicsDevice, 100, 200);
// var textureRegion = new TextureRegion2D(texture);
// Assert.AreSame(texture, textureRegion.Texture);
// Assert.Equal(0, textureRegion.X);
// Assert.Equal(0, textureRegion.Y);
// Assert.Equal(100, textureRegion.Width);
// Assert.Equal(200, textureRegion.Height);
// Assert.IsNull(textureRegion.Tag);
// }
// [Fact]
// public void TextureRegion2D_Specified_Test()
// {
// var graphicsDevice = TestHelper.CreateGraphicsDevice();
// var texture = new Texture2D(graphicsDevice, 100, 200);
// var textureRegion = new TextureRegion2D(texture, 10, 20, 30, 40);
// Assert.AreSame(texture, textureRegion.Texture);
// Assert.Equal(10, textureRegion.X);
// Assert.Equal(20, textureRegion.Y);
// Assert.Equal(30, textureRegion.Width);
// Assert.Equal(40, textureRegion.Height);
// Assert.IsNull(textureRegion.Tag);
// }
// }
//}