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https://github.com/AlexMacocian/MonoGame.Extended.git
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38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
//using Microsoft.Xna.Framework;
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//using Xunit;
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//namespace MonoGame.Extended.Tests.Primitives
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//{
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//
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// public class EllipseFTest
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// {
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// [Fact]
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// [TestCase(-1, -1, Result = false)]
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// [TestCase(110, 300, Result = true)]
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// [TestCase(200, 300, Result = true)]
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// [TestCase(290, 300, Result = true)]
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// [TestCase(400, 400, Result = false)]
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// public bool ContainsPoint_Circle(int x, int y)
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// {
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// var ellipse = new EllipseF(new Vector2(200.0f, 300.0f), 100.0f, 100.0f);
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// return ellipse.Contains(x, y);
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// }
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// [Fact]
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// [TestCase(299, 400, Result = false)]
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// [TestCase(501, 400, Result = false)]
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// [TestCase(400, 199, Result = false)]
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// [TestCase(400, 601, Result = false)]
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// [TestCase(301, 400, Result = true)]
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// [TestCase(499, 400, Result = true)]
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// [TestCase(400, 201, Result = true)]
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// [TestCase(400, 599, Result = true)]
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// public bool ContainsPoint_NonCircle(int x, int y)
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// {
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// var ellipse = new EllipseF(new Vector2(400.0f, 400.0f), 100.0f, 200.0f);
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// return ellipse.Contains(x, y);
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// }
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// }
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//} |