Files
MonoGame.Extended/Source/Tests/MonoGame.Extended.Collisions.Tests/packages.config
T
Jon Seaman ce9fc2459b QuadTree Collision Library (#504)
* Created unit test project for collisions.

* Started on tests

* Created unit test project for collisions.

* Started on tests

* Update collision test

* CollisionInfo docs

* More docs for CollisionGrid and Cell

* Fix obsolete warning for RectangleF.Intersect

* Summary for CollisionGrid and CollisionGridCell

* QuadTree collision implemented

 - Ported from C++ from Game Physics Cookbook chapter 6, 2D Optimizations

* Small refactor for QuadTree naming

* First tests for QuadTree

* Fix test

* COde Cleanup

* Added DefaultMaxObjectsPerNode

* Add missed Query code

* Insert Tests and bugfix

* Fix bug with QuadTree.Shake

* Fix namespaces

* Query tests and fix

* Additional test for Query

* Initial QuadTreeCollision Component

* Basic collision demo working

* Spikey ball colliding with walls

* Improved the collision demo

* Update QuadTree

* Added comment for CollisionComponent

* Ignore test that needs fixed

* Rename QuadTree to Quadtree

* Fix penetration vector

* Update to 2.0 and xUnit
2018-05-30 20:26:34 +10:00

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Framework.WindowsDX" version="3.6.0.1625" targetFramework="net452" />
<package id="NSubstitute" version="1.10.0.0" targetFramework="net452" />
<package id="NUnit" version="2.6.4" targetFramework="net452" />
</packages>