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https://github.com/AlexMacocian/MonoGame.Extended.git
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70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
using System;
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namespace MonoGame.Extended.NuclexGui.Support
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{
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/// <summary>
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/// Type-safe weak reference, referencing an object while still allowing
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/// that object to be garbage collected.
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/// </summary>
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public class WeakReference<TReferencedType> : WeakReference
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where TReferencedType : class
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{
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/// <summary>
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/// Initializes a new instance of the WeakReference class, referencing
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/// the specified object.
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/// </summary>
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/// <param name="target">The object to track or null.</param>
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public WeakReference(TReferencedType target) :
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base(target)
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{
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}
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/// <summary>
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/// Initializes a new instance of the WeakReference class, referencing
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/// the specified object optionally using resurrection tracking.
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/// </summary>
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/// <param name="target">An object to track.</param>
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/// <param name="trackResurrection">
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/// Indicates when to stop tracking the object. If true, the object is tracked
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/// after finalization; if false, the object is only tracked until finalization.
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/// </param>
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public WeakReference(TReferencedType target, bool trackResurrection) :
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base(target, trackResurrection)
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{
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}
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/// <summary>
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/// Initializes a new instance of the WeakReference class, using deserialized
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/// data from the specified serialization and stream objects.
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/// </summary>
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/// <param name="info">
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/// An object that holds all the data needed to serialize or deserialize the
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/// current System.WeakReference object.
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/// </param>
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/// <param name="context">
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/// (Reserved) Describes the source and destination of the serialized stream
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/// specified by info.
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/// </param>
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/// <exception cref="System.ArgumentNullException">
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/// The info parameter is null.
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/// </exception>
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/// <summary>
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/// Gets or sets the object (the target) referenced by the current WeakReference
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/// object.
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/// </summary>
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/// <remarks>
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/// Is null if the object referenced by the current System.WeakReference object
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/// has been garbage collected; otherwise, a reference to the object referenced
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/// by the current System.WeakReference object.
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/// </remarks>
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/// <exception cref="System.InvalidOperationException">
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/// The reference to the target object is invalid. This can occur if the current
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/// System.WeakReference object has been finalized
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/// </exception>
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public new TReferencedType Target
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{
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get { return base.Target as TReferencedType; }
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set { base.Target = value; }
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}
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}
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} |