Files
MonoGame.Extended/Source/MonoGame.Extended.NuclexGui/Support/WeakReference.cs
T

70 lines
2.8 KiB
C#

using System;
namespace MonoGame.Extended.NuclexGui.Support
{
/// <summary>
/// Type-safe weak reference, referencing an object while still allowing
/// that object to be garbage collected.
/// </summary>
public class WeakReference<TReferencedType> : WeakReference
where TReferencedType : class
{
/// <summary>
/// Initializes a new instance of the WeakReference class, referencing
/// the specified object.
/// </summary>
/// <param name="target">The object to track or null.</param>
public WeakReference(TReferencedType target) :
base(target)
{
}
/// <summary>
/// Initializes a new instance of the WeakReference class, referencing
/// the specified object optionally using resurrection tracking.
/// </summary>
/// <param name="target">An object to track.</param>
/// <param name="trackResurrection">
/// Indicates when to stop tracking the object. If true, the object is tracked
/// after finalization; if false, the object is only tracked until finalization.
/// </param>
public WeakReference(TReferencedType target, bool trackResurrection) :
base(target, trackResurrection)
{
}
/// <summary>
/// Initializes a new instance of the WeakReference class, using deserialized
/// data from the specified serialization and stream objects.
/// </summary>
/// <param name="info">
/// An object that holds all the data needed to serialize or deserialize the
/// current System.WeakReference object.
/// </param>
/// <param name="context">
/// (Reserved) Describes the source and destination of the serialized stream
/// specified by info.
/// </param>
/// <exception cref="System.ArgumentNullException">
/// The info parameter is null.
/// </exception>
/// <summary>
/// Gets or sets the object (the target) referenced by the current WeakReference
/// object.
/// </summary>
/// <remarks>
/// Is null if the object referenced by the current System.WeakReference object
/// has been garbage collected; otherwise, a reference to the object referenced
/// by the current System.WeakReference object.
/// </remarks>
/// <exception cref="System.InvalidOperationException">
/// The reference to the target object is invalid. This can occur if the current
/// System.WeakReference object has been finalized
/// </exception>
public new TReferencedType Target
{
get { return base.Target as TReferencedType; }
set { base.Target = value; }
}
}
}