Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Serialization/SkinJsonConverter.cs
T

58 lines
1.8 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Newtonsoft.Json;
namespace MonoGame.Extended.Gui.Serialization
{
public interface IGuiSkinService
{
Skin Skin { get; set; }
}
public class SkinService : IGuiSkinService
{
public Skin Skin { get; set; }
}
public class SkinJsonConverter : JsonConverter
{
private readonly ContentManager _contentManager;
private readonly IGuiSkinService _skinService;
private readonly Type[] _customControlTypes;
public SkinJsonConverter(ContentManager contentManager, IGuiSkinService skinService, params Type[] customControlTypes)
{
_contentManager = contentManager;
_skinService = skinService;
_customControlTypes = customControlTypes;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if (reader.ValueType == typeof(string))
{
var assetName = (string) reader.Value;
// TODO: Load this using the ContentManager instead.
using (var stream = TitleContainer.OpenStream(assetName))
{
var skin = Skin.FromStream(_contentManager, stream, _customControlTypes);
_skinService.Skin = skin;
return skin;
}
}
throw new InvalidOperationException($"{nameof(SkinJsonConverter)} can only convert from a string");
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof(Skin);
}
}
}