mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
28 lines
940 B
C#
28 lines
940 B
C#
using System;
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using MonoGame.Extended.Serialization;
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using MonoGame.Extended.TextureAtlases;
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using Newtonsoft.Json;
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namespace MonoGame.Extended.Gui.Serialization
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{
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public class GuiNinePatchRegion2DJsonConverter : NinePatchRegion2DJsonConverter
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{
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private readonly IGuiTextureRegionService _textureRegionService;
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public GuiNinePatchRegion2DJsonConverter(IGuiTextureRegionService textureRegionService)
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: base(textureRegionService)
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{
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_textureRegionService = textureRegionService;
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}
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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var ninePatch = base.ReadJson(reader, objectType, existingValue, serializer) as NinePatchRegion2D;
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if(ninePatch != null)
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_textureRegionService.NinePatches.Add(ninePatch);
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return ninePatch;
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}
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}
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} |