Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/Tiled/TiledMapImporter.cs
T
Dylan WilsonandGitHub e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

105 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Extended.Tiled.Serialization;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
[ContentImporter(".tmx", DefaultProcessor = "TiledMapProcessor", DisplayName = "Tiled Map Importer - MonoGame.Extended")]
public class TiledMapImporter : ContentImporter<TiledMapContentItem>
{
public override TiledMapContentItem Import(string filePath, ContentImporterContext context)
{
try
{
if (filePath == null)
throw new ArgumentNullException(nameof(filePath));
ContentLogger.Logger = context.Logger;
ContentLogger.Log($"Importing '{filePath}'");
var map = DeserializeTiledMapContent(filePath, context);
if (map.Width > ushort.MaxValue || map.Height > ushort.MaxValue)
throw new InvalidContentException($"The map '{filePath} is much too large. The maximum supported width and height for a Tiled map is {ushort.MaxValue}.");
ContentLogger.Log($"Imported '{filePath}'");
return new TiledMapContentItem(map);
}
catch (Exception e)
{
context.Logger.LogImportantMessage(e.StackTrace);
throw;
}
}
private static TiledMapContent DeserializeTiledMapContent(string mapFilePath, ContentImporterContext context)
{
using (var reader = new StreamReader(mapFilePath))
{
var mapSerializer = new XmlSerializer(typeof(TiledMapContent));
var map = (TiledMapContent)mapSerializer.Deserialize(reader);
map.FilePath = mapFilePath;
for (var i = 0; i < map.Tilesets.Count; i++)
{
var tileset = map.Tilesets[i];
if (!string.IsNullOrWhiteSpace(tileset.Source))
{
tileset.Source = $"{Path.GetDirectoryName(mapFilePath)}/{tileset.Source}";
ContentLogger.Log($"Adding dependency for {tileset.Source}");
// We depend on the tileset. If the tileset changes, the map also needs to rebuild.
context.AddDependency(tileset.Source);
}
else
{
tileset.Image.Source = $"{Path.GetDirectoryName(mapFilePath)}/{tileset.Image.Source}";
ContentLogger.Log($"Adding dependency for {tileset.Image.Source}");
context.AddDependency(tileset.Image.Source);
}
}
ImportLayers(context, map.Layers, Path.GetDirectoryName(mapFilePath));
map.Name = mapFilePath;
return map;
}
}
private static void ImportLayers(ContentImporterContext context, List<TiledMapLayerContent> layers, string path)
{
for (var i = 0; i < layers.Count; i++)
{
if (layers[i] is TiledMapImageLayerContent imageLayer)
{
imageLayer.Image.Source = $"{path}/{imageLayer.Image.Source}";
ContentLogger.Log($"Adding dependency for '{imageLayer.Image.Source}'");
// Tell the pipeline that we depend on this image and need to rebuild the map if the image changes.
// (Maybe the image is a different size)
context.AddDependency(imageLayer.Image.Source);
}
if (layers[i] is TiledMapObjectLayerContent objectLayer)
foreach (var obj in objectLayer.Objects)
if (!String.IsNullOrWhiteSpace(obj.TemplateSource))
{
obj.TemplateSource = $"{path}/{obj.TemplateSource}";
ContentLogger.Log($"Adding dependency for '{obj.TemplateSource}'");
// Tell the pipeline that we depend on this template and need to rebuild the map if the template changes.
// (Templates are loaded into objects on process, so all objects which depend on the template file
// need the change to the template)
context.AddDependency(obj.TemplateSource);
}
if (layers[i] is TiledMapGroupLayerContent groupLayer)
// Yay recursion!
ImportLayers(context, groupLayer.Layers, path);
}
}
}
}