mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
e962cec448
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework.Content.Pipeline;
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namespace MonoGame.Extended.Content.Pipeline
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{
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public interface IExternalReferenceRepository
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{
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ExternalReference<TInput> GetExternalReference<TInput>(string source);
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}
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public class ContentItem<T> : ContentItem, IExternalReferenceRepository
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{
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public ContentItem(T data)
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{
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Data = data;
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}
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public T Data { get; }
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private readonly Dictionary<string, ContentItem> _externalReferences = new Dictionary<string, ContentItem>();
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public void BuildExternalReference<TInput>(ContentProcessorContext context, string source, OpaqueDataDictionary parameters = null)
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{
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var sourceAsset = new ExternalReference<TInput>(source);
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var externalReference = context.BuildAsset<TInput, TInput>(sourceAsset, "", parameters, "", "");
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_externalReferences.Add(source, externalReference);
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}
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public ExternalReference<TInput> GetExternalReference<TInput>(string source)
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{
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if (_externalReferences.TryGetValue(source, out var contentItem))
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return contentItem as ExternalReference<TInput>;
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return null;
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}
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}
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} |