Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/ContentItem.cs
T
Dylan Wilson e962cec448 A mix between Tiled and GUI stuff (#553)
* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
2018-10-09 22:18:48 +10:00

37 lines
1.2 KiB
C#

using System.Collections.Generic;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline
{
public interface IExternalReferenceRepository
{
ExternalReference<TInput> GetExternalReference<TInput>(string source);
}
public class ContentItem<T> : ContentItem, IExternalReferenceRepository
{
public ContentItem(T data)
{
Data = data;
}
public T Data { get; }
private readonly Dictionary<string, ContentItem> _externalReferences = new Dictionary<string, ContentItem>();
public void BuildExternalReference<TInput>(ContentProcessorContext context, string source, OpaqueDataDictionary parameters = null)
{
var sourceAsset = new ExternalReference<TInput>(source);
var externalReference = context.BuildAsset<TInput, TInput>(sourceAsset, "", parameters, "", "");
_externalReferences.Add(source, externalReference);
}
public ExternalReference<TInput> GetExternalReference<TInput>(string source)
{
if (_externalReferences.TryGetValue(source, out var contentItem))
return contentItem as ExternalReference<TInput>;
return null;
}
}
}