mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
83 lines
3.6 KiB
C#
83 lines
3.6 KiB
C#
// Original code dervied from:
|
|
// https://github.com/thelinuxlich/starwarrior_CSharp/blob/master/StarWarrior/StarWarrior/Systems/EnemyShooterSystem.cs
|
|
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
// <copyright file="EnemyShooterSystem.cs" company="GAMADU.COM">
|
|
// Copyright © 2013 GAMADU.COM. All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without modification, are
|
|
// permitted provided that the following conditions are met:
|
|
//
|
|
// 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
// conditions and the following disclaimer.
|
|
//
|
|
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
// of conditions and the following disclaimer in the documentation and/or other materials
|
|
// provided with the distribution.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
|
|
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// The views and conclusions contained in the software and documentation are those of the
|
|
// authors and should not be interpreted as representing official policies, either expressed
|
|
// or implied, of GAMADU.COM.
|
|
// </copyright>
|
|
// <summary>
|
|
// The enemy shooter system.
|
|
|
|
// </summary>
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
|
|
using Microsoft.Xna.Framework;
|
|
using MonoGame.Extended;
|
|
using MonoGame.Extended.Entities;
|
|
using MonoGame.Extended.Entities.Systems;
|
|
using StarWarrior.Components;
|
|
|
|
namespace StarWarrior.Systems
|
|
{
|
|
public class EnemyShooterSystem : EntityProcessingSystem
|
|
{
|
|
private readonly EntityFactory _entityFactory;
|
|
|
|
public EnemyShooterSystem(EntityFactory entityFactory)
|
|
: base(Aspect.All(typeof(WeaponComponent), typeof(Transform2), typeof(EnemyComponent)))
|
|
{
|
|
_entityFactory = entityFactory;
|
|
}
|
|
|
|
public override void Initialize(IComponentMapperService mapperService)
|
|
{
|
|
}
|
|
|
|
public override void Process(GameTime gameTime, int entityId)
|
|
{
|
|
var entity = GetEntity(entityId);
|
|
var transform = entity.Get<Transform2>();
|
|
var weapon = entity.Get<WeaponComponent>();
|
|
|
|
weapon.ShootTimerDelay += gameTime.ElapsedGameTime;
|
|
if (weapon.ShootTimerDelay <= weapon.ShootDelay)
|
|
return;
|
|
weapon.ShootTimerDelay -= weapon.ShootDelay;
|
|
|
|
var missile = _entityFactory.CreateMissile();
|
|
var missileTransform = missile.Get<Transform2>();
|
|
|
|
var worldPosition = transform.WorldPosition;
|
|
missileTransform.Position = worldPosition + new Vector2(0, 20);
|
|
|
|
var missilePhysics = missile.Get<PhysicsComponent>();
|
|
|
|
missilePhysics.Speed = -0.5f;
|
|
missilePhysics.Angle = 270;
|
|
}
|
|
}
|
|
} |