Files
MonoGame.Extended/Source/Demos/JamGame/Systems/SpriteRenderingSystem.cs
T
2018-07-31 21:52:13 +10:00

50 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using MonoGame.Extended.Animations;
using MonoGame.Extended.Entities;
using MonoGame.Extended.Entities.Systems;
using MonoGame.Extended.Sprites;
namespace JamGame.Systems
{
public class SpriteRenderingSystem : EntityDrawSystem
{
private readonly SpriteBatch _spriteBatch;
private ComponentMapper<Transform2> _transformMapper;
private ComponentMapper<Sprite> _spriteMapper;
private ComponentMapper<AnimatedSprite> _animatedSpriteMapper;
public SpriteRenderingSystem(GraphicsDevice graphicsDevice, Texture2D texture)
: base(Aspect.All(typeof(Transform2)).One(typeof(Sprite), typeof(AnimatedSprite)))
{
_spriteBatch = new SpriteBatch(graphicsDevice);
}
public override void Initialize(IComponentMapperService mapperService)
{
_transformMapper = mapperService.GetMapper<Transform2>();
_spriteMapper = mapperService.GetMapper<Sprite>();
_animatedSpriteMapper = mapperService.GetMapper<AnimatedSprite>();
}
public override void Draw(GameTime gameTime)
{
_spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(2));
foreach (var entity in ActiveEntities)
{
var transform = _transformMapper.Get(entity);
var animatedSprite = _animatedSpriteMapper.Get(entity);
var sprite = _spriteMapper.Get(entity);
animatedSprite?.Update(gameTime);
_spriteBatch.Draw(sprite ?? animatedSprite, transform);
}
_spriteBatch.End();
}
}
}