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https://github.com/AlexMacocian/MonoGame.Extended.git
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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Xml.Serialization;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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public class TiledMapImageContent
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{
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//[XmlIgnore]
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//public Texture2DContent Content { get; set; }
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//[XmlIgnore]
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//public ExternalReference<Texture2DContent> ContentRef { get; set; }
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[XmlAttribute(AttributeName = "source")]
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public string Source { get; set; }
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[XmlAttribute(AttributeName = "width")]
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public int Width { get; set; }
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[XmlAttribute(AttributeName = "height")]
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public int Height { get; set; }
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[XmlAttribute(AttributeName = "format")]
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public string Format { get; set; }
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[XmlAttribute(AttributeName = "trans")]
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public string RawTransparentColor { get; set; } = string.Empty;
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[XmlIgnore]
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public Color TransparentColor
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{
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get => RawTransparentColor == string.Empty ? Color.Transparent : ColorHelper.FromHex(RawTransparentColor);
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set => RawTransparentColor = ColorHelper.ToHex(value);
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}
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[XmlElement(ElementName = "data")]
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public TiledMapTileLayerDataContent Data { get; set; }
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public override string ToString()
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{
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return Source;
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}
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}
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}
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