mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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namespace MonoGame.Extended.Tiled.Renderers
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{
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public class TiledMapModel : IDisposable
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{
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private readonly TiledMap _map;
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private readonly Dictionary<TiledMapTileset, List<TiledMapTilesetAnimatedTile>> _animatedTilesByTileset;
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public TiledMapModel(TiledMap map, Dictionary<TiledMapLayer, TiledMapLayerModel[]> layersOfLayerModels)
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{
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_map = map;
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LayersOfLayerModels = layersOfLayerModels;
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_animatedTilesByTileset = _map.Tilesets
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.ToDictionary(i => i, i => i.Tiles.OfType<TiledMapTilesetAnimatedTile>()
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.ToList());
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}
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public void Dispose()
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{
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foreach (var layerModel in LayersOfLayerModels)
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foreach (var model in layerModel.Value)
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model.Dispose();
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}
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public ReadOnlyCollection<TiledMapTileset> Tilesets => _map.Tilesets;
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public ReadOnlyCollection<TiledMapLayer> Layers => _map.Layers;
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// each layer has many models
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public Dictionary<TiledMapLayer, TiledMapLayerModel[]> LayersOfLayerModels { get; }
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public IEnumerable<TiledMapTilesetAnimatedTile> GetAnimatedTiles(int tilesetIndex)
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{
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var tileset = _map.Tilesets[tilesetIndex];
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return _animatedTilesByTileset[tileset];
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}
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}
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} |