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* Tiled Rework * fix failing tests * really fix failing tests
74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using Microsoft.Xna.Framework.Graphics;
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namespace MonoGame.Extended.Graphics.Effects
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{
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/// <summary>
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/// An <see cref="Effect" /> that allows 2D objects, within a 3D context, to be represented on a 2D monitor.
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/// </summary>
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/// <seealso cref="MatrixChainEffect" />
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/// <seealso cref="ITexture2DEffect" />
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public class DefaultEffect2D : MatrixChainEffect, ITexture2DEffect
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{
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private Texture2D _texture;
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private bool _textureIsDirty;
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private EffectParameter _textureParameter;
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/// <summary>
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/// Initializes a new instance of the <see cref="DefaultEffect2D" /> class.
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/// </summary>
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/// <param name="graphicsDevice">The graphics device.</param>
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public DefaultEffect2D(GraphicsDevice graphicsDevice)
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: base(graphicsDevice, EffectResource.DefaultEffect2D.Bytecode)
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{
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CacheEffectParameters();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="DefaultEffect2D" /> class.
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/// </summary>
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/// <param name="cloneSource">The clone source.</param>
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public DefaultEffect2D(Effect cloneSource)
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: base(cloneSource)
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{
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CacheEffectParameters();
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}
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/// <summary>
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/// Gets or sets the <see cref="Texture2D" />.
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/// </summary>
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/// <value>
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/// The <see cref="Texture2D" />.
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/// </value>
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public Texture2D Texture
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{
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get { return _texture; }
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set
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{
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_texture = value;
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_textureIsDirty = true;
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}
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}
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private void CacheEffectParameters()
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{
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_textureParameter = Parameters["Texture"];
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}
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/// <summary>
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/// Computes derived parameter values immediately before applying the effect.
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/// </summary>
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protected override bool OnApply()
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{
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var result = base.OnApply();
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// ReSharper disable once InvertIf
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if (_textureIsDirty)
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{
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_textureParameter.SetValue(_texture);
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_textureIsDirty = false;
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}
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return result;
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}
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}
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} |