mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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70 lines
2.8 KiB
XML
70 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<Import Project="$(MSBuildThisFileDirectory)..\Directory.Build.props" />
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<PropertyGroup>
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<ArtifactsPath>$(SolutionDirectory).artifacts/tests</ArtifactsPath>
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<ProjectCategory>tests</ProjectCategory>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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<IsPackable>false</IsPackable>
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<NoWarn>CA1707</NoWarn>
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</PropertyGroup>
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<ItemGroup Condition="!$(DefineConstants.Contains('FNA')) AND !$(DefineConstants.Contains('KNI'))">
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<PackageReference Include="MonoGame.Framework.DesktopGL"
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Version="3.8.3" />
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</ItemGroup>
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<ItemGroup Condition="$(DefineConstants.Contains('KNI'))">
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<PackageReference Include="nkast.Xna.Framework"
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Version="4.0.9001" />
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<PackageReference Include="nkast.Xna.Framework.Content"
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Version="4.0.9001" />
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<PackageReference Include="nkast.Xna.Framework.Graphics"
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Version="4.0.9001" />
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<PackageReference Include="nkast.Xna.Framework.Audio"
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Version="4.0.9001" />
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<PackageReference Include="nkast.Xna.Framework.Input"
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Version="4.0.9001" />
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<PackageReference Include="nkast.Xna.Framework.Game"
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Version="4.0.9001" />
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<PackageReference Include="nkast.Kni.Platform.SDL2.GL"
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Version="4.0.9001" />
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</ItemGroup>
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<ItemGroup Condition="$(DefineConstants.Contains('FNA'))">
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<ProjectReference Include="$(MSBuildThisFileDirectory)..\..\FNA\FNA.NetStandard.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="NSubstitute"
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Version="4.2.2" />
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<PackageReference Include="xunit"
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Version="2.6.2"
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IsImplicitlyDefined="true" />
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<PackageReference Include="Microsoft.NET.Test.Sdk"
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Version="17.6.0"
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IsImplicitlyDefined="true" />
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<PackageReference Include="xunit.runner.visualstudio"
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Version="2.5.6"
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IsImplicitlyDefined="true"
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IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive"
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PrivateAssets="all" />
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<PackageReference Include="coverlet.collector"
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Version="6.0.0"
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IsImplicitlyDefined="true"
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IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive"
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PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<Using Include="Xunit" />
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</ItemGroup>
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</Project>
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