Files
MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline
Christopher Whitley 168d8fbc36 High-Performance Particle System Rewrite (#990)
* Refactor particle system

* Use correct alloc

* Use original ParticleIterator imlementation for zero allications.

* Move ParticleIterator to its own class instead of a nested class

* Mark nullable

* Add fallback mechanism for loading textures when it's an image file and not an xnb
2025-05-28 15:57:58 -04:00
..
2024-07-06 23:46:20 -04:00
2024-07-06 23:46:20 -04:00

# MonoGame.Extended.Content.Pipeline

This NuGet package is intended to be used with the MonoGame Content Pipeline tool. You'll need to 
make some changes to your Content Pipline file (usually Content.mgcb) for everything to work
properly.

Add a reference to the `MonoGame.Extended.Content.Pipeline.dll` now installed in your `packages` folder
to the [MonoGame Content Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). 

You can do this either with the Reference Editor in the GUI or by manually adding a reference line to
your `Content.mgcb` file using a text editor.

**Remember**: the versions need to match exactly for everything to work.

For more information, take a look at the [installation guide](http://craftworkgames.github.io/MonoGame.Extended/installation/).