Files
MonoGame.Extended/source/MonoGame.Extended/Serialization/Json/Vector2JsonConverter.cs
T
Christopher Whitley b1ad92a7a0 Read particle file issue (#938)
* Correct exception message

* Pass serializer options as param for MultiDimensional reads

* Refactor to use TryGetRegion

* Update for System.Text.Json parsing
2024-08-27 23:58:42 -04:00

47 lines
1.4 KiB
C#

using System;
using System.Text.Json;
using System.Text.Json.Serialization;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Serialization.Json;
/// <summary>
/// Converts a <see cref="Vector2"/> value to or from JSON.
/// </summary>
public class Vector2JsonConverter : JsonConverter<Vector2>
{
/// <inheritdoc />
public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Vector2);
/// <inheritdoc />
/// <exception cref="JsonException">
/// Thrown if the JSON property does not contain a properly formatted <see cref="Vector2"/> value
/// </exception>
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var values = reader.ReadAsMultiDimensional<float>(options);
if (values.Length == 2)
{
return new Vector2(values[0], values[1]);
}
if (values.Length == 1)
{
return new Vector2(values[0]);
}
throw new JsonException("Invalid Vector2 property value");
}
/// <inheritdoc />
/// <exception cref="ArgumentNullException">
/// Throw if <paramref name="writer"/> is <see langword="null"/>.
/// </exception>
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
{
ArgumentNullException.ThrowIfNull(writer);
writer.WriteStringValue($"{value.X} {value.Y}");
}
}