Files
MonoGame.Extended/Source
HyperionMTandDylan Wilson af2d8808c6 Separate out the Tiled rendering code (#292)
* Only draw tiles that actually exist for each tileset/layer combination

* Set baseVertex and startIndex based on the number of draw calls and tiles per call

* First commit of separate map renderer code

* Only override on mono (linux)... not sure why this is needed, will look into later

* Updated test data for unittest

* Fixed layer transparency not working

* Couple of small changes

* Initial commit of separate Tiled rendering code

* Fixed bug causing last tile of each group not to draw

* Adding unit tests for FullMapRenderer and TiledTileset

* Fixed depth calculation bug when a map consists of only one layer

* Added level05.tmx to test isometric left-up rendering
2016-11-07 09:35:44 +10:00
..
2016-03-12 18:19:55 -08:00
2016-09-23 00:21:49 +10:00

## How to install

See the [How to install MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended/wiki/How-to-install-MonoGame.Extended) wiki page. 

The package comes with 2 DLLs:

 - MonoGame.Extended.dll
 - MonoGame.Extended.Content.Pipeline.dll
 
The `MonoGame.Extended.Content.Pipeline.dll` is intended to be used with the [Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). 
To reference the DLL in the Pipeline tool please edit your `Content.mgcb` file and add a reference to it.

**Remember**: the versions need to match exactly for everything to work.