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* Only draw tiles that actually exist for each tileset/layer combination * Set baseVertex and startIndex based on the number of draw calls and tiles per call * First commit of separate map renderer code * Only override on mono (linux)... not sure why this is needed, will look into later * Updated test data for unittest * Fixed layer transparency not working * Couple of small changes * Initial commit of separate Tiled rendering code * Fixed bug causing last tile of each group not to draw * Adding unit tests for FullMapRenderer and TiledTileset * Fixed depth calculation bug when a map consists of only one layer * Added level05.tmx to test isometric left-up rendering
## How to install See the [How to install MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended/wiki/How-to-install-MonoGame.Extended) wiki page. The package comes with 2 DLLs: - MonoGame.Extended.dll - MonoGame.Extended.Content.Pipeline.dll The `MonoGame.Extended.Content.Pipeline.dll` is intended to be used with the [Pipeline tool](http://www.monogame.net/documentation/?page=Pipeline). To reference the DLL in the Pipeline tool please edit your `Content.mgcb` file and add a reference to it. **Remember**: the versions need to match exactly for everything to work.