Files
MonoGame.Extended/Source/MonoGame.Extended.Entities/ComponentMapper.cs
T
2018-06-10 23:49:35 +10:00

54 lines
1.2 KiB
C#

using System;
using MonoGame.Extended.Collections;
namespace MonoGame.Extended.Entities
{
public abstract class ComponentMapper
{
protected ComponentMapper(int id, Type componentType)
{
Id = id;
ComponentType = componentType;
}
public int Id { get; }
public Type ComponentType { get; }
}
public class ComponentMapper<T> : ComponentMapper
where T : class
{
public ComponentMapper(int id)
: base(id, typeof(T))
{
Components = new Bag<T>();
}
public Bag<T> Components { get; }
public void CreateComponent(int entityId, T component)
{
Components[entityId] = component;
}
public T GetComponent(Entity entity)
{
return GetComponent(entity.Id);
}
public T GetComponent(int entityId)
{
return Components[entityId];
}
public bool HasComponent(int entityId)
{
return Components[entityId] != null;
}
public void DeleteComponent(int entityId)
{
Components[entityId] = null;
}
}
}