mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
243 lines
8.5 KiB
C#
243 lines
8.5 KiB
C#
using System.Linq;
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using Microsoft.Xna.Framework;
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using MonoGame.Extended.BitmapFonts;
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using MonoGame.Extended.Gui.Controls;
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using MonoGame.Extended.Input.InputListeners;
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using MonoGame.Extended.ViewportAdapters;
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using System;
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namespace MonoGame.Extended.Gui
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{
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public interface IGuiContext
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{
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BitmapFont DefaultFont { get; }
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Vector2 CursorPosition { get; }
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GuiControl FocusedControl { get; }
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void SetFocus(GuiControl focusedControl);
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}
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public class GuiSystem : IGuiContext, IRectangular
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{
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private readonly ViewportAdapter _viewportAdapter;
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private readonly IGuiRenderer _renderer;
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private readonly MouseListener _mouseListener;
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private readonly TouchListener _touchListener;
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private readonly KeyboardListener _keyboardListener;
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private GuiControl _preFocusedControl;
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private GuiControl _focusedControl;
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private GuiControl _hoveredControl;
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public GuiSystem(ViewportAdapter viewportAdapter, IGuiRenderer renderer)
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{
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_viewportAdapter = viewportAdapter;
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_renderer = renderer;
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_mouseListener = new MouseListener(viewportAdapter);
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_mouseListener.MouseDown += (s, e) => OnPointerDown(GuiPointerEventArgs.FromMouseArgs(e));
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_mouseListener.MouseMoved += (s, e) => OnPointerMoved(GuiPointerEventArgs.FromMouseArgs(e));
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_mouseListener.MouseUp += (s, e) => OnPointerUp(GuiPointerEventArgs.FromMouseArgs(e));
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_mouseListener.MouseWheelMoved += (s, e) => _focusedControl?.OnScrolled(e.ScrollWheelDelta);
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_touchListener = new TouchListener(viewportAdapter);
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_touchListener.TouchStarted += (s, e) => OnPointerDown(GuiPointerEventArgs.FromTouchArgs(e));
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_touchListener.TouchMoved += (s, e) => OnPointerMoved(GuiPointerEventArgs.FromTouchArgs(e));
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_touchListener.TouchEnded += (s, e) => OnPointerUp(GuiPointerEventArgs.FromTouchArgs(e));
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_keyboardListener = new KeyboardListener();
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_keyboardListener.KeyTyped += (sender, args) => PropagateDown(_focusedControl, x => x.OnKeyTyped(this, args));
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_keyboardListener.KeyPressed += (sender, args) => PropagateDown(_focusedControl, x => x.OnKeyPressed(this, args));
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Screens = new GuiScreenCollection(this) { ItemAdded = InitializeScreen };
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}
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public GuiScreenCollection Screens { get; }
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public GuiControl FocusedControl { get { return _focusedControl; } }
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public GuiScreen ActiveScreen => Screens.LastOrDefault();
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public Rectangle BoundingRectangle => _viewportAdapter.BoundingRectangle;
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public Vector2 CursorPosition { get; set; }
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public BitmapFont DefaultFont => ActiveScreen?.Skin?.DefaultFont;
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private void InitializeScreen(GuiScreen screen)
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{
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screen.Layout(this, BoundingRectangle);
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}
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public void Update(GameTime gameTime)
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{
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_touchListener.Update(gameTime);
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_mouseListener.Update(gameTime);
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_keyboardListener.Update(gameTime);
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foreach (var screen in Screens)
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{
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if (screen.IsLayoutRequired)
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screen.Layout(this, BoundingRectangle);
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screen.Update(gameTime);
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}
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}
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public void Draw(GameTime gameTime)
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{
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var deltaSeconds = gameTime.GetElapsedSeconds();
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_renderer.Begin();
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foreach (var screen in Screens)
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{
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if (screen.IsVisible)
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{
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DrawChildren(screen.Controls, deltaSeconds);
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DrawWindows(screen.Windows, deltaSeconds);
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}
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}
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var cursor = ActiveScreen.Skin?.Cursor;
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if (cursor != null)
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_renderer.DrawRegion(cursor.TextureRegion, CursorPosition, cursor.Color);
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_renderer.End();
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}
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private void DrawWindows(GuiWindowCollection windows, float deltaSeconds)
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{
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foreach (var window in windows)
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{
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window.Draw(this, _renderer, deltaSeconds);
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DrawChildren(window.Controls, deltaSeconds);
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}
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}
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private void DrawChildren(GuiControlCollection controls, float deltaSeconds)
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{
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foreach (var control in controls.Where(c => c.IsVisible))
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control.Draw(this, _renderer, deltaSeconds);
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foreach (var childControl in controls.Where(c => c.IsVisible))
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DrawChildren(childControl.Controls, deltaSeconds);
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}
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private void OnPointerDown(GuiPointerEventArgs args)
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{
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return;
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_preFocusedControl = FindControlAtPoint(args.Position);
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PropagateDown(_hoveredControl, x => x.OnPointerDown(this, args));
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}
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private void OnPointerUp(GuiPointerEventArgs args)
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{
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return;
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var postFocusedControl = FindControlAtPoint(args.Position);
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if (_preFocusedControl == postFocusedControl)
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{
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SetFocus(postFocusedControl);
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}
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_preFocusedControl = null;
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PropagateDown(_hoveredControl, x => x.OnPointerUp(this, args));
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}
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private void OnPointerMoved(GuiPointerEventArgs args)
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{
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CursorPosition = args.Position.ToVector2();
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return;
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var hoveredControl = FindControlAtPoint(args.Position);
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if (_hoveredControl != hoveredControl)
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{
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if (_hoveredControl != null && (hoveredControl == null || !hoveredControl.HasParent(_hoveredControl)))
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PropagateDown(_hoveredControl, x => x.OnPointerLeave(this, args));
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_hoveredControl = hoveredControl;
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PropagateDown(_hoveredControl, x => x.OnPointerEnter(this, args));
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}
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else
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{
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PropagateDown(_hoveredControl, x => x.OnPointerMove(this, args));
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}
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}
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public void SetFocus(GuiControl focusedControl)
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{
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if (_focusedControl != focusedControl)
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{
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if (_focusedControl != null)
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{
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_focusedControl.IsFocused = false;
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PropagateDown(_focusedControl, x => x.OnUnfocus(this));
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}
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_focusedControl = focusedControl;
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if (_focusedControl != null)
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{
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_focusedControl.IsFocused = true;
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PropagateDown(_focusedControl, x => x.OnFocus(this));
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}
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}
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}
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/// <summary>
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/// Method is meant to loop down the parents control to find a suitable event control. If the predicate returns false
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/// it will continue down the control tree.
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/// </summary>
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/// <param name="control">The control we want to check against</param>
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/// <param name="predicate">A function to check if the propagation should resume, if returns false it will continue down the tree.</param>
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private void PropagateDown(GuiControl control, Func<GuiControl, bool> predicate)
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{
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while(control != null && predicate(control))
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{
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control = control.Parent;
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}
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}
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private GuiControl FindControlAtPoint(Point point)
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{
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if (ActiveScreen == null || !ActiveScreen.IsVisible)
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return null;
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return FindControlAtPoint(ActiveScreen.Controls, point);
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}
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private GuiControl FindControlAtPoint(GuiControlCollection controls, Point point)
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{
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var topMostControl = (GuiControl) null;
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for (var i = controls.Count - 1; i >= 0; i--)
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{
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var control = controls[i];
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if (control.IsVisible)
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{
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if (topMostControl == null && control.Contains(this, point))
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topMostControl = control;
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if (control.Controls.Any())
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{
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var child = FindControlAtPoint(control.Controls, point);
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if (child != null)
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topMostControl = child;
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}
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}
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}
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return topMostControl;
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}
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}
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} |