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https://github.com/AlexMacocian/MonoGame.Extended.git
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* feat(ComponentMapper): Add 'TryGet' methods * feat(tests): Add test for new 'TryGet' method in 'ComponentMapper' * refact(ComponentMapper): Simplify logic in 'TryGet' method
121 lines
3.3 KiB
C#
121 lines
3.3 KiB
C#
using Xunit;
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namespace MonoGame.Extended.ECS.Tests
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{
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public class ComponentMapperTests
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{
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[Fact]
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public void CreateComponentMapper()
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{
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var mapper = new ComponentMapper<object>(0, _ => {});
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Assert.Equal(typeof(object), mapper.ComponentType);
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Assert.Empty(mapper.Components);
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}
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[Fact]
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public void OnPut()
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{
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const int entityId = 3;
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var mapper = new ComponentMapper<Transform2>(1, _ => { });
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var component = new Transform2();
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mapper.OnPut += (entId) =>
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{
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Assert.Equal(entityId, entId);
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Assert.Same(component, mapper.Get(entityId));
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};
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mapper.Put(entityId, component);
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}
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[Fact]
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public void PutAndGetComponent()
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{
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const int entityId = 3;
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var mapper = new ComponentMapper<Transform2>(1, _ => { });
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var component = new Transform2();
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mapper.Put(entityId, component);
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Assert.Equal(typeof(Transform2), mapper.ComponentType);
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Assert.True(mapper.Components.Count >= 1);
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Assert.Same(component, mapper.Get(entityId));
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}
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[Fact]
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public void PutAndTryGetComponent()
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{
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// Arrange
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const int entityId = 4;
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const int entityIdNotAdded = 100;
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var mapper = new ComponentMapper<Transform2>(1, _ => { });
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var component = new Transform2();
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mapper.Put(entityId, component);
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// Act
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bool foundAdded = mapper.TryGet(entityId, out Transform2 transformFromAdded);
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bool foundNotAdded = mapper.TryGet(entityIdNotAdded, out Transform2 transformFromNotAdded);
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// Assert
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Assert.Equal(typeof(Transform2), mapper.ComponentType);
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Assert.True(mapper.Components.Count >= 1);
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Assert.True(foundAdded);
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Assert.Same(component, transformFromAdded);
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Assert.False(foundNotAdded);
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Assert.Equal(default(Transform2), transformFromNotAdded);
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}
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[Fact]
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public void OnDelete()
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{
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const int entityId = 1;
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var mapper = new ComponentMapper<Transform2>(2, _ => { });
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var component = new Transform2();
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mapper.OnDelete += (entId) =>
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{
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Assert.Equal(entityId, entId);
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Assert.False(mapper.Has(entityId));
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};
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mapper.Put(entityId, component);
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mapper.Delete(entityId);
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}
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[Fact]
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public void DeleteComponent()
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{
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const int entityId = 1;
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var mapper = new ComponentMapper<Transform2>(2, _ => { });
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var component = new Transform2();
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mapper.Put(entityId, component);
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mapper.Delete(entityId);
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Assert.False(mapper.Has(entityId));
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}
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[Fact]
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public void HasComponent()
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{
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const int entityId = 0;
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var mapper = new ComponentMapper<Transform2>(3, _ => { });
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var component = new Transform2();
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Assert.False(mapper.Has(entityId));
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mapper.Put(entityId, component);
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Assert.True(mapper.Has(entityId));
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}
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}
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}
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