Files
MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/ContentItem.cs
T
2024-05-18 19:59:41 -04:00

38 lines
1.3 KiB
C#

using System.Collections.Generic;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline
{
public interface IExternalReferenceRepository
{
ExternalReference<TInput> GetExternalReference<TInput>(string source);
}
public class ContentItem<T> : ContentItem, IExternalReferenceRepository
{
public ContentItem(T data)
{
Data = data;
}
public T Data { get; }
private readonly Dictionary<string, ContentItem> _externalReferences = new Dictionary<string, ContentItem>();
public void BuildExternalReference<TInput>(ContentProcessorContext context, string source, OpaqueDataDictionary parameters = null)
{
var sourceAsset = new ExternalReference<TInput>(source);
var externalReference = context.BuildAsset<TInput, TInput>(sourceAsset, "", parameters, "", "");
_externalReferences.Add(source, externalReference);
}
public ExternalReference<TInput> GetExternalReference<TInput>(string source)
{
if (source is not null && _externalReferences.TryGetValue(source, out var contentItem))
return contentItem as ExternalReference<TInput>;
return null;
}
}
}