Files
MonoGame.Extended/source/MonoGame.Extended.Particles/Serialization/ParticleJsonSerializer.cs
T
2024-05-18 19:59:41 -04:00

29 lines
1.3 KiB
C#

using MonoGame.Extended.Serialization;
using Newtonsoft.Json;
namespace MonoGame.Extended.Particles.Serialization
{
public sealed class ParticleJsonSerializer : JsonSerializer
{
public ParticleJsonSerializer(ITextureRegionService textureRegionService, NullValueHandling nullValueHandling = NullValueHandling.Include)
{
Converters.Add(new Vector2JsonConverter());
Converters.Add(new Size2JsonConverter());
Converters.Add(new ColorJsonConverter());
Converters.Add(new TextureRegion2DJsonConverter(textureRegionService));
Converters.Add(new ProfileJsonConverter());
Converters.Add(new ModifierJsonConverter());
Converters.Add(new InterpolatorJsonConverter());
Converters.Add(new TimeSpanJsonConverter());
Converters.Add(new RangeJsonConverter<int>());
Converters.Add(new RangeJsonConverter<float>());
Converters.Add(new RangeJsonConverter<HslColor>());
Converters.Add(new HslColorJsonConverter());
Converters.Add(new ModifierExecutionStrategyJsonConverter());
ContractResolver = new ShortNameJsonContractResolver();
NullValueHandling = nullValueHandling;
Formatting = Formatting.Indented;
}
}
}