mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-22 18:29:30 +00:00
114 lines
4.0 KiB
C#
114 lines
4.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using MonoGame.Extended.Gui.Controls;
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namespace MonoGame.Extended.Gui
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{
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public class ControlStyle : IDictionary<string, object>
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{
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private readonly Dictionary<Guid, Dictionary<string, object>> _previousStates = new Dictionary<Guid, Dictionary<string, object>>();
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public ControlStyle()
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: this(typeof(Element))
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{
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}
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public ControlStyle(Type targetType)
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: this(targetType.FullName, targetType)
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{
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}
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public ControlStyle(string name, Type targetType)
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{
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Name = name;
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TargetType = targetType;
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_setters = new Dictionary<string, object>();
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}
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public string Name { get; }
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public Type TargetType { get; set; }
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private readonly Dictionary<string, object> _setters;
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public void ApplyIf(Control control, bool predicate)
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{
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if (predicate)
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Apply(control);
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else
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Revert(control);
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}
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public void Apply(Control control)
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{
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_previousStates[control.Id] = _setters
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.ToDictionary(i => i.Key, i => TargetType.GetRuntimeProperty(i.Key)?.GetValue(control));
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ChangePropertyValues(control, _setters);
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}
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public void Revert(Control control)
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{
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if (_previousStates.ContainsKey(control.Id) && _previousStates[control.Id] != null)
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ChangePropertyValues(control, _previousStates[control.Id]);
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_previousStates[control.Id] = null;
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}
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private static void ChangePropertyValues(Control control, Dictionary<string, object> setters)
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{
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var targetType = control.GetType();
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foreach (var propertyName in setters.Keys)
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{
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var propertyInfo = targetType.GetRuntimeProperty(propertyName);
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var value = setters[propertyName];
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if (propertyInfo != null)
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{
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if(propertyInfo.CanWrite)
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propertyInfo.SetValue(control, value);
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// special case when we have a list of items as objects (like on a list box)
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if (propertyInfo.PropertyType == typeof(List<object>))
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{
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var items = (List<object>)value;
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var addMethod = propertyInfo.PropertyType.GetRuntimeMethod("Add", new[] { typeof(object) });
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foreach (var item in items)
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addMethod.Invoke(propertyInfo.GetValue(control), new[] {item});
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}
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}
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}
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}
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public object this[string key]
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{
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get { return _setters[key]; }
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set { _setters[key] = value; }
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}
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public ICollection<string> Keys => _setters.Keys;
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public ICollection<object> Values => _setters.Values;
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public int Count => _setters.Count;
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public bool IsReadOnly => false;
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public IEnumerator<KeyValuePair<string, object>> GetEnumerator() => _setters.GetEnumerator();
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public void Add(string key, object value) => _setters.Add(key, value);
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public void Add(KeyValuePair<string, object> item) => _setters.Add(item.Key, item.Value);
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public bool Remove(string key) => _setters.Remove(key);
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public bool Remove(KeyValuePair<string, object> item) => _setters.Remove(item.Key);
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public void Clear() => _setters.Clear();
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public bool Contains(KeyValuePair<string, object> item) => _setters.Contains(item);
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public bool ContainsKey(string key) => _setters.ContainsKey(key);
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public bool TryGetValue(string key, out object value) => _setters.TryGetValue(key, out value);
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public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
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{
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throw new NotSupportedException();
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}
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}
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} |