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MonoGame.Extended/source/MonoGame.Extended.Graphics/Effects/Resources/Structures.fxh
T
2024-05-18 19:59:41 -04:00

52 lines
984 B
HLSL

// Vertex shader input structures.
struct VertexShaderInputPosition
{
float4 Position : SV_Position;
};
struct VertexShaderInputPositionColor
{
float4 Position : SV_Position;
float4 Color : COLOR;
};
struct VertexShaderInputPositionTexture
{
float4 Position : SV_Position;
float2 TextureCoordinate : TEXCOORD0;
};
struct VertexShaderInputPositionColorTexture
{
float4 Position : SV_Position;
float4 Color : COLOR;
float2 TextureCoordinate : TEXCOORD0;
};
// Vertex shader output structures.
struct VertexShaderOutputPosition
{
float4 Position : SV_Position;
};
struct VertexShaderOutputPositionColor
{
float4 Position : SV_Position;
float4 Color : COLOR0;
};
struct VertexShaderOutputPositionTexture
{
float4 Position : SV_Position;
float2 TextureCoordinate : TEXCOORD0;
};
struct VertexShaderOutputPositionColorTexture
{
float4 Position : SV_Position;
float4 Color : COLOR0;
float2 TextureCoordinate : TEXCOORD0;
};