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https://github.com/AlexMacocian/MonoGame.Extended.git
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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System.Xml.Serialization;
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namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
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{
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// ---- AngelCode BmFont XML serializer ----------------------
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// ---- By DeadlyDan @ deadlydan@gmail.com -------------------
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// ---- There's no license restrictions, use as you will. ----
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// ---- Credits to http://www.angelcode.com/ -----------------
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public class BitmapFontCommon
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{
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[XmlAttribute("lineHeight")]
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public int LineHeight { get; set; }
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[XmlAttribute("base")]
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public int Base { get; set; }
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[XmlAttribute("scaleW")]
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public int ScaleW { get; set; }
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[XmlAttribute("scaleH")]
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public int ScaleH { get; set; }
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[XmlAttribute("pages")]
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public int Pages { get; set; }
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[XmlAttribute("packed")]
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public int Packed { get; set; }
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[XmlAttribute("alphaChnl")]
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public int AlphaChannel { get; set; }
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[XmlAttribute("redChnl")]
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public int RedChannel { get; set; }
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[XmlAttribute("greenChnl")]
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public int GreenChannel { get; set; }
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[XmlAttribute("blueChnl")]
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public int BlueChannel { get; set; }
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}
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} |