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https://github.com/AlexMacocian/MonoGame.Extended.git
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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Content.Pipeline.Tiled
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{
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public class TiledMapTilesetTileContent
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{
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public TiledMapTilesetTileContent()
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{
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Probability = 1.0f;
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Properties = new List<TiledMapPropertyContent>();
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Type = string.Empty;
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}
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[XmlAttribute(AttributeName = "id")]
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public int LocalIdentifier { get; set; }
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[XmlAttribute(AttributeName = "type")]
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public string Type { get; set; }
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[XmlElement(ElementName = "terrain")]
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public TiledMapTerrainContent Terrain { get; set; }
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[XmlAttribute(AttributeName = "probability")]
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public float Probability { get; set; }
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[XmlElement(ElementName = "image")]
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public TiledMapImageContent Image { get; set; }
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[XmlArray("objectgroup")]
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[XmlArrayItem("object")]
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public List<TiledMapObjectContent> Objects { get; set; }
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[XmlArray("animation")]
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[XmlArrayItem("frame")]
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public List<TiledMapTilesetTileAnimationFrameContent> Frames { get; set; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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public override string ToString()
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{
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return LocalIdentifier.ToString();
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}
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}
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} |