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MonoGame.Extended
MonoGame.Extended is a set of utilities (in the form of libraries/tools) to MonoGame that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome.
Getting started
The libraries and tools are distributed as NuGet packages. The libraries can be installed into your existing MonoGame project with ease using a NuGet UI or CLI.
CLI:
dotnet add package MonoGame.Extended
Once you've installed one or more of the main packages you might also want to install the Content Pipeline extensions.
To do this you'll need to manually reference the MonoGame.Extended.Content.Pipeline.dll in the MonoGame Content Pipeline Tool because it doesn't support NuGet directly.
Alternately, if you want to try the latest and greatest you might want to build from source.
Where to next?
- Check out the demos
- Join our live Discord
- Read the Documentation
- Submit an issue on GitHub
- Ask a question on gamedev stack overflow
- Post on our MonoGame community forum
- Follow development on Patreon
News
We're in the process of developing MonoGame.Extended 3.8! Stay tuned.
Patreon Supporters
Thanks to all those that support the project on Patreon! You're helping to keep the project alive.

Special thanks
As a reward to some of my patrons I've linked thier websites here:
If you're not on the list and you should be please let me know!
Also thanks to:
- Matthew-Davey for letting us use the Mercury Particle Engine.
- John McDonald for 2D XNA Primitives
- LibGDX for a whole lot of inspiration.
- @prime31 for
Nez. BothMonoGame.ExtendedandNezare in communication with each other to share ideas. - All of our contributors!
License
MonoGame.Extended is released under the The MIT License (MIT).
