Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/CheckBox.cs
T

89 lines
2.9 KiB
C#

using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Gui.Controls
{
public class CheckBox : ContentControl
{
public CheckBox()
{
}
public event EventHandler CheckStateChanged;
private bool _isChecked;
public bool IsChecked
{
get { return _isChecked; }
set
{
if (_isChecked != value)
{
_isChecked = value;
CheckedStyle?.ApplyIf(this, _isChecked);
CheckStateChanged?.Invoke(this, EventArgs.Empty);
OnPropertyChanged(nameof(IsChecked));
}
}
}
private ControlStyle _checkedStyle;
public ControlStyle CheckedStyle
{
get { return _checkedStyle; }
set
{
if (_checkedStyle != value)
{
_checkedStyle = value;
CheckedStyle?.ApplyIf(this, _isChecked);
}
}
}
public override bool OnPointerUp(IGuiContext context, PointerEventArgs args)
{
if (IsFocused && BoundingRectangle.Contains(args.Position))
IsChecked = !IsChecked;
return base.OnPointerUp(context, args);
}
private Rectangle GetCheckRectangle()
{
var boundingRectangle = BoundingRectangle;
if (BackgroundRegion != null)
return new Rectangle(boundingRectangle.X, boundingRectangle.Y, BackgroundRegion.Width, BackgroundRegion.Height);
return new Rectangle(boundingRectangle.X, boundingRectangle.Y, boundingRectangle.Height, boundingRectangle.Height);
}
protected override void DrawBackground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
{
if (BackgroundRegion != null)
renderer.DrawRegion(BackgroundRegion, GetCheckRectangle(), BackgroundColor);
else
{
renderer.DrawRectangle(GetCheckRectangle(), BorderColor, BorderThickness);
if (IsChecked)
{
var innerCheckRectangle = GetCheckRectangle();
innerCheckRectangle.Inflate(-4, -4);
renderer.FillRectangle(innerCheckRectangle, TextColor);
}
}
}
//protected override void DrawForeground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds, TextInfo textInfo)
//{
// var checkRectangle = GetCheckRectangle();
// textInfo.Position = BoundingRectangle.Location.ToVector2() +
// new Vector2(checkRectangle.Width + 5, checkRectangle.Height * 0.5f - textInfo.Font.LineHeight * 0.5f);
// base.DrawForeground(context, renderer, deltaSeconds, textInfo);
//}
}
}