Files
MonoGame.Extended/tests/Directory.Build.props
T
Christopher Whitley da81c353f6 Update for Monogame 3.8.2.1105 (#931)
* Update MonoGame references to 3.8.2.1105

* Vector2.Rotate is not built into MonoGame

* Update to net8

* Update version number

* Update changelog

* Deprecate Vector2.Rotate for MonoGame only

* Deprecate it but don't error it so API doesn't break for others.
2024-08-17 22:27:28 -04:00

68 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="$(MSBuildThisFileDirectory)..\Directory.Build.props" />
<PropertyGroup>
<ArtifactsPath>$(SolutionDirectory).artifacts/tests</ArtifactsPath>
<ProjectCategory>tests</ProjectCategory>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<IsPackable>false</IsPackable>
<NoWarn>CA1707</NoWarn>
</PropertyGroup>
<ItemGroup Condition="!$(DefineConstants.Contains('FNA')) AND !$(DefineConstants.Contains('KNI'))">
<PackageReference Include="MonoGame.Framework.DesktopGL"
Version="3.8.2.1105" />
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('KNI'))">
<PackageReference Include="nkast.Xna.Framework"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Content"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Input"
Version="3.12.9001" />
<PackageReference Include="nkast.Xna.Framework.Game"
Version="3.12.9001" />
<PackageReference Include="MonoGame.Framework.DesktopGL.9000"
Version="3.12.9001" />
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('FNA'))">
<ProjectReference Include="$(MSBuildThisFileDirectory)..\..\FNA\FNA.NetStandard.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NSubstitute"
Version="4.2.2" />
<PackageReference Include="xunit"
Version="2.6.2"
IsImplicitlyDefined="true" />
<PackageReference Include="Microsoft.NET.Test.Sdk"
Version="17.6.0"
IsImplicitlyDefined="true" />
<PackageReference Include="xunit.runner.visualstudio"
Version="2.5.6"
IsImplicitlyDefined="true"
IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive"
PrivateAssets="all" />
<PackageReference Include="coverlet.collector"
Version="6.0.0"
IsImplicitlyDefined="true"
IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive"
PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
</Project>