Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Graphics/TiledMapLayerAnimatedModel.cs
T
2017-01-31 21:15:21 +10:00

28 lines
1.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Tiled.Graphics
{
public sealed class TiledMapLayerAnimatedModel : TiledMapLayerModel
{
public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; }
internal TiledMapLayerAnimatedModel(ContentReader reader, TiledMap map)
: base(reader, true)
{
var tilesetFirstGlobalIdentifier = reader.ReadInt32();
var tileset = map.GetTilesetByTileGlobalIdentifier(tilesetFirstGlobalIdentifier);
var animatedTilesetTileCount = reader.ReadInt32();
AnimatedTilesetTiles = new TiledMapTilesetAnimatedTile[animatedTilesetTileCount];
for (var i = 0; i < animatedTilesetTileCount; i++)
{
var tileLocalIdentifier = reader.ReadInt32();
AnimatedTilesetTiles[i] = tileset.GetAnimatedTilesetTileByLocalTileIdentifier(tileLocalIdentifier);
}
}
}
}