Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs
T
Lucas Girouard-StranksandDylan Wilson 9e359fb750 Tiled Rework (#331)
* Tiled Rework

* fix failing tests

* really fix failing tests
2017-01-18 20:46:38 +10:00

37 lines
1.2 KiB
C#

#region
using System;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
#endregion
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
[ContentProcessor(DisplayName = "BMFont Processor - MonoGame.Extended")]
public class BitmapFontProcessor : ContentProcessor<BitmapFontFile, BitmapFontProcessorResult>
{
public override BitmapFontProcessorResult Process(BitmapFontFile bitmapFontFile, ContentProcessorContext context)
{
try
{
context.Logger.LogMessage("Processing BMFont");
var result = new BitmapFontProcessorResult(bitmapFontFile);
foreach (var fontPage in bitmapFontFile.Pages)
{
var assetName = Path.GetFileNameWithoutExtension(fontPage.File);
context.Logger.LogMessage("Expected texture asset: {0}", assetName);
result.TextureAssets.Add(assetName);
}
return result;
}
catch (Exception ex)
{
context.Logger.LogMessage("Error {0}", ex);
throw;
}
}
}
}