mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* Added `CalculateMinimumVector2` and `CalculateMaximumVector2` as replacement for `Point2.Minimum` and `Point2.Maximum` * Remove `Point2`
230 lines
9.5 KiB
C#
230 lines
9.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MonoGame.Extended.Content;
|
|
|
|
namespace MonoGame.Extended.Tiled
|
|
{
|
|
public class TiledMapReader : ContentTypeReader<TiledMap>
|
|
{
|
|
protected override TiledMap Read(ContentReader reader, TiledMap existingInstance)
|
|
{
|
|
if (existingInstance != null)
|
|
return existingInstance;
|
|
|
|
var map = ReadTiledMap(reader);
|
|
reader.ReadTiledMapProperties(map.Properties);
|
|
ReadTilesets(reader, map);
|
|
ReadLayers(reader, map);
|
|
return map;
|
|
}
|
|
|
|
private static TiledMap ReadTiledMap(ContentReader reader)
|
|
{
|
|
var name = reader.AssetName;
|
|
var type = reader.ReadString();
|
|
var width = reader.ReadInt32();
|
|
var height = reader.ReadInt32();
|
|
var tileWidth = reader.ReadInt32();
|
|
var tileHeight = reader.ReadInt32();
|
|
var backgroundColor = reader.ReadColor();
|
|
var renderOrder = (TiledMapTileDrawOrder)reader.ReadByte();
|
|
var orientation = (TiledMapOrientation)reader.ReadByte();
|
|
|
|
return new TiledMap(name, type, width, height, tileWidth, tileHeight, renderOrder, orientation, backgroundColor);
|
|
}
|
|
|
|
private static void ReadTilesets(ContentReader reader, TiledMap map)
|
|
{
|
|
var tilesetCount = reader.ReadInt32();
|
|
|
|
for (var i = 0; i < tilesetCount; i++)
|
|
{
|
|
var firstGlobalIdentifier = reader.ReadInt32();
|
|
var tileset = ReadTileset(reader, map);
|
|
map.AddTileset(tileset, firstGlobalIdentifier);
|
|
}
|
|
}
|
|
|
|
private static TiledMapTileset ReadTileset(ContentReader reader, TiledMap map)
|
|
{
|
|
var external = reader.ReadBoolean();
|
|
var tileset = external ? reader.ReadExternalReference<TiledMapTileset>() : TiledMapTilesetReader.ReadTileset(reader);
|
|
|
|
return tileset;
|
|
}
|
|
|
|
private static void ReadLayers(ContentReader reader, TiledMap map)
|
|
{
|
|
foreach (var layer in ReadGroup(reader, map))
|
|
map.AddLayer(layer);
|
|
}
|
|
private static List<TiledMapLayer> ReadGroup(ContentReader reader, TiledMap map)
|
|
{
|
|
var layerCount = reader.ReadInt32();
|
|
var value = new List<TiledMapLayer>(layerCount);
|
|
|
|
for (var i = 0; i < layerCount; i++)
|
|
value.Add(ReadLayer(reader, map));
|
|
|
|
return value;
|
|
}
|
|
|
|
private static TiledMapLayer ReadLayer(ContentReader reader, TiledMap map)
|
|
{
|
|
var layerType = (TiledMapLayerType)reader.ReadByte();
|
|
var name = reader.ReadString();
|
|
var type = reader.ReadString();
|
|
var isVisible = reader.ReadBoolean();
|
|
var opacity = reader.ReadSingle();
|
|
var offsetX = reader.ReadSingle();
|
|
var offsetY = reader.ReadSingle();
|
|
var offset = new Vector2(offsetX, offsetY);
|
|
var parallaxX = reader.ReadSingle();
|
|
var parallaxY = reader.ReadSingle();
|
|
var parallaxFactor = new Vector2(parallaxX, parallaxY);
|
|
var properties = new TiledMapProperties();
|
|
|
|
reader.ReadTiledMapProperties(properties);
|
|
|
|
TiledMapLayer layer;
|
|
|
|
switch (layerType)
|
|
{
|
|
case TiledMapLayerType.ImageLayer:
|
|
layer = ReadImageLayer(reader, name, type, offset, parallaxFactor, opacity, isVisible);
|
|
break;
|
|
case TiledMapLayerType.TileLayer:
|
|
layer = ReadTileLayer(reader, name, type, offset, parallaxFactor, opacity, isVisible, map);
|
|
break;
|
|
case TiledMapLayerType.ObjectLayer:
|
|
layer = ReadObjectLayer(reader, name, type, offset, parallaxFactor, opacity, isVisible, map);
|
|
break;
|
|
case TiledMapLayerType.GroupLayer:
|
|
layer = new TiledMapGroupLayer(name, type, ReadGroup(reader, map), offset, parallaxFactor, opacity, isVisible);
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
foreach (var property in properties)
|
|
layer.Properties.Add(property.Key, property.Value);
|
|
|
|
return layer;
|
|
}
|
|
|
|
private static TiledMapLayer ReadObjectLayer(ContentReader reader, string name, string type, Vector2 offset, Vector2 parallaxFactor, float opacity, bool isVisible, TiledMap map)
|
|
{
|
|
var color = reader.ReadColor();
|
|
var drawOrder = (TiledMapObjectDrawOrder)reader.ReadByte();
|
|
var objectCount = reader.ReadInt32();
|
|
var objects = new TiledMapObject[objectCount];
|
|
|
|
for (var i = 0; i < objectCount; i++)
|
|
objects[i] = ReadTiledMapObject(reader, map);
|
|
|
|
return new TiledMapObjectLayer(name, type, objects, color, drawOrder, offset, parallaxFactor, opacity, isVisible);
|
|
}
|
|
|
|
private static TiledMapObject ReadTiledMapObject(ContentReader reader, TiledMap map)
|
|
{
|
|
var objectType = (TiledMapObjectType)reader.ReadByte();
|
|
var identifier = reader.ReadInt32();
|
|
var name = reader.ReadString();
|
|
var type = reader.ReadString();
|
|
var position = new Vector2(reader.ReadSingle(), reader.ReadSingle());
|
|
var width = reader.ReadSingle();
|
|
var height = reader.ReadSingle();
|
|
var size = new SizeF(width, height);
|
|
var rotation = reader.ReadSingle();
|
|
var isVisible = reader.ReadBoolean();
|
|
var properties = new TiledMapProperties();
|
|
const float opacity = 1.0f;
|
|
|
|
reader.ReadTiledMapProperties(properties);
|
|
|
|
TiledMapObject mapObject;
|
|
|
|
switch (objectType)
|
|
{
|
|
case TiledMapObjectType.Rectangle:
|
|
mapObject = new TiledMapRectangleObject(identifier, name, size, position, rotation, opacity, isVisible, type);
|
|
break;
|
|
case TiledMapObjectType.Tile:
|
|
var globalTileIdentifierWithFlags = reader.ReadUInt32();
|
|
var tile = new TiledMapTile(globalTileIdentifierWithFlags, (ushort)position.X, (ushort)position.Y);
|
|
var tileset = map.GetTilesetByTileGlobalIdentifier(tile.GlobalIdentifier);
|
|
var localTileIdentifier = tile.GlobalIdentifier - map.GetTilesetFirstGlobalIdentifier(tileset);
|
|
var tilesetTile = tileset.Tiles.FirstOrDefault(x => x.LocalTileIdentifier == localTileIdentifier);
|
|
mapObject = new TiledMapTileObject(identifier, name, tileset, tilesetTile, size, position, rotation, opacity, isVisible, type);
|
|
break;
|
|
case TiledMapObjectType.Ellipse:
|
|
mapObject = new TiledMapEllipseObject(identifier, name, size, position, rotation, opacity, isVisible);
|
|
break;
|
|
case TiledMapObjectType.Polygon:
|
|
mapObject = new TiledMapPolygonObject(identifier, name, ReadPoints(reader), size, position, rotation, opacity, isVisible, type);
|
|
break;
|
|
case TiledMapObjectType.Polyline:
|
|
mapObject = new TiledMapPolylineObject(identifier, name, ReadPoints(reader), size, position, rotation, opacity, isVisible, type);
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
foreach (var property in properties)
|
|
mapObject.Properties.Add(property.Key, property.Value);
|
|
|
|
return mapObject;
|
|
}
|
|
|
|
private static Vector2[] ReadPoints(ContentReader reader)
|
|
{
|
|
var pointCount = reader.ReadInt32();
|
|
var points = new Vector2[pointCount];
|
|
|
|
for (var i = 0; i < pointCount; i++)
|
|
{
|
|
var x = reader.ReadSingle();
|
|
var y = reader.ReadSingle();
|
|
points[i] = new Vector2(x, y);
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
private static TiledMapImageLayer ReadImageLayer(ContentReader reader, string name, string type, Vector2 offset, Vector2 parallaxFactor, float opacity, bool isVisible)
|
|
{
|
|
var texture = reader.ReadExternalReference<Texture2D>();
|
|
var x = reader.ReadSingle();
|
|
var y = reader.ReadSingle();
|
|
var position = new Vector2(x, y);
|
|
return new TiledMapImageLayer(name, type, texture, position, offset, parallaxFactor, opacity, isVisible);
|
|
}
|
|
|
|
private static TiledMapTileLayer ReadTileLayer(ContentReader reader, string name, string type, Vector2 offset, Vector2 parallaxFactor, float opacity, bool isVisible, TiledMap map)
|
|
{
|
|
var width = reader.ReadInt32();
|
|
var height = reader.ReadInt32();
|
|
var tileWidth = map.TileWidth;
|
|
var tileHeight = map.TileHeight;
|
|
|
|
var tileCount = reader.ReadInt32();
|
|
var layer = new TiledMapTileLayer(name, type, width, height, tileWidth, tileHeight, offset, parallaxFactor, opacity, isVisible);
|
|
|
|
for (var i = 0; i < tileCount; i++)
|
|
{
|
|
var globalTileIdentifierWithFlags = reader.ReadUInt32();
|
|
var x = reader.ReadUInt16();
|
|
var y = reader.ReadUInt16();
|
|
|
|
layer.Tiles[x + y * width] = new TiledMapTile(globalTileIdentifierWithFlags, x, y);
|
|
}
|
|
|
|
return layer;
|
|
}
|
|
}
|
|
}
|