mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System;
|
|
using MonoGame.Extended.Collections;
|
|
|
|
namespace MonoGame.Extended.Entities
|
|
{
|
|
public abstract class ComponentMapper
|
|
{
|
|
protected ComponentMapper(int id, Type componentType)
|
|
{
|
|
Id = id;
|
|
ComponentType = componentType;
|
|
}
|
|
|
|
public int Id { get; }
|
|
public Type ComponentType { get; }
|
|
public abstract bool Has(int entityId);
|
|
}
|
|
|
|
public class ComponentMapper<T> : ComponentMapper
|
|
where T : class
|
|
{
|
|
public ComponentMapper(int id)
|
|
: base(id, typeof(T))
|
|
{
|
|
Components = new Bag<T>();
|
|
}
|
|
|
|
public Bag<T> Components { get; }
|
|
|
|
public void Put(int entityId, T component)
|
|
{
|
|
Components[entityId] = component;
|
|
}
|
|
|
|
public T Get(Entity entity)
|
|
{
|
|
return Get(entity.Id);
|
|
}
|
|
|
|
public T Get(int entityId)
|
|
{
|
|
return Components[entityId];
|
|
}
|
|
|
|
public override bool Has(int entityId)
|
|
{
|
|
if (entityId >= Components.Count)
|
|
return false;
|
|
|
|
return Components[entityId] != null;
|
|
}
|
|
|
|
public void Delete(int entityId)
|
|
{
|
|
Components[entityId] = null;
|
|
}
|
|
}
|
|
} |