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27 lines
883 B
C#
27 lines
883 B
C#
using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Tiled
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{
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public abstract class TiledMapLayer
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{
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public string Name { get; }
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public string Type { get; }
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public bool IsVisible { get; set; }
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public float Opacity { get; set; }
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public Vector2 Offset { get; set; }
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public Vector2 ParallaxFactor { get; set; }
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public TiledMapProperties Properties { get; }
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protected TiledMapLayer(string name, string type, Vector2? offset = null, Vector2? parallaxFactor = null, float opacity = 1.0f, bool isVisible = true)
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{
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Name = name;
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Type = type;
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Offset = offset ?? Vector2.Zero;
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ParallaxFactor = parallaxFactor ?? Vector2.One;
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Opacity = opacity;
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IsVisible = isVisible;
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Properties = new TiledMapProperties();
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}
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}
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}
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