mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
86 lines
4.1 KiB
XML
86 lines
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9B3AB8A1-78AA-471A-AFD0-B10B932115BC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MonoGame.Extended.Graphics</RootNamespace>
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<AssemblyName>MonoGame.Extended.Graphics</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkProfile>Profile111</TargetFrameworkProfile>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .NET Framework is automatically included -->
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<None Include="Effects\Resources\RebuildEffects.bat" />
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<EmbeddedResource Include="Effects\Resources\DefaultEffect.dx11.mgfxo" />
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<EmbeddedResource Include="Effects\Resources\DefaultEffect.ogl.mgfxo" />
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<None Include="Effects\Resources\Macros.fxh" />
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<None Include="Effects\Resources\Structures.fxh" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Batcher.cs" />
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<Compile Include="IBatchDrawCallInfo.cs" />
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<Compile Include="Batcher2D.cs" />
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<Compile Include="Effects\DefaultEffect.cs" />
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<Compile Include="Effects\EffectResource.cs" />
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<Compile Include="Effects\ITextureEffect.cs" />
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<Compile Include="Effects\MatrixChainEffect.cs" />
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<Compile Include="Geometry\GeometryBuilder.cs" />
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<Compile Include="Geometry\GeometryBuilder2D.cs" />
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<Compile Include="IMatrixChainEffect.cs" />
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<Compile Include="PrimitiveTypeExtensions.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="FlipFlags.cs" />
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<Compile Include="RenderTarget2DExtensions.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Effects\Resources\DefaultEffect.fx" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
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<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
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<Name>MonoGame.Extended</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |