Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiStackPanel.cs
T

51 lines
1.6 KiB
C#

using System;
using Microsoft.Xna.Framework;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public class GuiStackPanel : GuiLayoutControl
{
public GuiStackPanel()
: base(null)
{
}
public GuiStackPanel(TextureRegion2D backgroundRegion)
: base(backgroundRegion)
{
}
public GuiOrientation Orientation { get; set; } = GuiOrientation.Vertical;
public override void Layout(RectangleF rectangle)
{
var x = 0f;
var y = 0f;
var availableSize = rectangle.Size;
foreach (var control in Controls)
{
control.Measure(availableSize);
var desiredSize = control.DesiredSize;
switch (Orientation)
{
case GuiOrientation.Vertical:
PlaceControl(control, x, y, Width, desiredSize.Height);
y += desiredSize.Height;
availableSize.Height -= desiredSize.Height;
break;
case GuiOrientation.Horizontal:
PlaceControl(control, x, y, desiredSize.Width, Height);
x += desiredSize.Width;
availableSize.Height -= desiredSize.Height;
break;
default:
throw new InvalidOperationException($"Unexpected orientation {Orientation}");
}
}
}
}
}