mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using MonoGame.Extended.InputListeners;
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using MonoGame.Extended.Shapes;
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using MonoGame.Extended.TextureAtlases;
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namespace MonoGame.Extended.Gui.Controls
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{
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public class GuiCheckBox : GuiControl
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{
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public GuiCheckBox()
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{
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}
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public GuiCheckBox(TextureRegion2D textureRegion)
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: base(textureRegion)
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{
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}
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public event EventHandler CheckStateChanged;
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private bool _isChecked;
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public bool IsChecked
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{
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get { return _isChecked; }
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set
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{
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if (_isChecked != value)
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{
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_isChecked = value;
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CheckedStyle?.ApplyIf(this, _isChecked);
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CheckStateChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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}
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private GuiControlStyle _checkedStyle;
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public GuiControlStyle CheckedStyle
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{
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get { return _checkedStyle; }
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set
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{
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if (_checkedStyle != value)
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{
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_checkedStyle = value;
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CheckedStyle?.ApplyIf(this, _isChecked);
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}
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}
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}
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public override void OnMouseUp(MouseEventArgs args)
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{
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base.OnMouseUp(args);
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if (IsFocused && BoundingRectangle.Contains(args.Position))
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IsChecked = !IsChecked;
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}
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public override void Draw(IGuiRenderer renderer, float deltaSeconds)
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{
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var boundingRectangle = BoundingRectangle;
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var checkRectangle = new Rectangle(boundingRectangle.Location, TextureRegion.Size);
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renderer.DrawRegion(TextureRegion, checkRectangle, Color, ClippingRectangle);
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if (!string.IsNullOrWhiteSpace(Text))
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{
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var font = Font ?? renderer.DefaultFont;
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var textPosition = BoundingRectangle.Location.ToVector2() +
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new Vector2(TextureRegion.Width + 5, TextureRegion.Height * 0.5f - font.LineHeight * 0.5f);
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renderer.DrawText(Font, Text, textPosition, TextColor, ClippingRectangle);
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}
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}
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}
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}
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