Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Controls/GuiButton.cs
T
2017-01-21 21:38:09 +10:00

76 lines
1.8 KiB
C#

using System;
using MonoGame.Extended.InputListeners;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public class GuiButton : GuiControl
{
public GuiButton()
{
}
public GuiButton(TextureRegion2D textureRegion)
: base(textureRegion)
{
}
public event EventHandler Clicked;
public event EventHandler PressedStateChanged;
private bool _isPressed;
public bool IsPressed
{
get { return _isPressed; }
set
{
if (_isPressed != value)
{
_isPressed = value;
PressedStyle?.ApplyIf(this, _isPressed);
PressedStateChanged?.Invoke(this, EventArgs.Empty);
}
}
}
private GuiControlStyle _pressedStyle;
public GuiControlStyle PressedStyle
{
get { return _pressedStyle; }
set
{
if (_pressedStyle != value)
{
_pressedStyle = value;
PressedStyle?.ApplyIf(this, _isPressed);
}
}
}
public override void OnMouseDown(MouseEventArgs args)
{
if (IsEnabled)
IsPressed = true;
base.OnMouseDown(args);
}
public override void OnMouseUp(MouseEventArgs args)
{
IsPressed = false;
if(BoundingRectangle.Contains(args.Position) && IsEnabled)
Clicked?.Invoke(this, EventArgs.Empty);
base.OnMouseUp(args);
}
public override void OnMouseLeave(MouseEventArgs args)
{
if (IsEnabled)
IsPressed = false;
base.OnMouseLeave(args);
}
}
}